Paroxysm is a modern supernatural dystopian roleplaying MUD set on an alternate Earth where the end of the Second World War brought something far worse than victory.
A portal to Hell opened. Almost half of humanity died before it was finally closed. In the aftermath the surviving authorities created the Cortex to contain the supernatural and prevent another catastrophe.
The emergency never ended.
Today the Cortex is the world's sole government. The supernatural is real and publicly known. Vampires. Werewolves. Faeborn. Demonborn. And stranger things live among humanity while surveillance and containment forces hunt anything considered a threat.
Players can live beneath that system or become part of it.
Paroxysm is built around persistent roleplay. Player conflict. Supernatural powers. Societies. Territory. Schemes. Operations. Crime. Investigation. Combat. And the consequences created when those systems collide.
The game is deliberately harsh. Characters will not always be evenly matched. Plans can fail. Powerful enemies exist. Losing is part of the game rather than something the mechanics always protect you from.
Player created societies can build alliances. Claim territory. Accumulate resources. Pursue schemes. Fight rivals. Cooperate against larger threats or attract the attention of the Cortex.
Paroxysm is currently in early alpha and active development. The server is playable now. Systems are still being expanded and changed and bugs should be expected.
Failure is inevitable.
What you do with it is the game.
Host: mud.paroxysmrpg.com
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