The night belongs to the hunters. In Dark City, immortal factions fight over a world that mortals only half see: vampires plotting in their clans and werewolves guarding the wild places, locked in a war older than the city itself.
Dark City is a player-killing GodWars MUD with a strong Vampire: the Masquerade and Werewolf: the Apocalypse flavour. You start as a mortal, survive long enough to earn your power, and pick the path that will define you.
Choose your curse Vampires: learn disciplines, feed on the living, climb your clan's hierarchy, and turn loyal mortals into ghouls. Werewolves: join a tribe, master the Gifts of Gaia, and unleash Crinos rage. Abominations: the forbidden union of Kindred and Garou, for those who dare. What you'll find Over 80 areas to explore, from haunted graveyards and drow cities to the astral plane and the depths of Atlantis A huge procedurally generated wilderness to roam beyond the city walls Deep combat with fighting stances, weapon mastery and class powers that reward knowing your build Clans, tribes and politics: alliances form, betrayals follow, and the PK scene is always alive Modern client support: MSDP, GMCP, MXP, MCCP compression, MSSP and MSP sound, so Mudlet, MUSHclient and others work out of the box Intermud-3 chat to talk with players across the wider MUD community Active development: a staff that fixes bugs and adds features steadily, with an in-game changelog so you can see what changed Why play Dark City? GodWars has always been about power, and about what you'll do to keep it. Dark City keeps that classic, brutal, competitive feel and adds the stability and polish a long-running game deserves. Whether you want to rule a vampire clan, run with a werewolf tribe, or become the most feared name on the who list, the city is waiting.
Embrace the darkness.
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