Void of Reality. It runs on a modified EmlenMUD base (derived from Diku/Merc/and NiMud from 1994). The code is stable, but most of the gameplay is custom. It’s a pure PK game with systems built for people who like to optimize and min/max.
The world is split into two alignments — Good and Evil. That isn’t cosmetic: each side has its own chat channels, its own wholist view, and its own homeland. From login, you’re committed to a side, and that shapes who you coordinate with and where you’re safe.
Combat runs differently here! Skills have a global cooldown and then each and every skill has a skill cooldown. What does this do? Well, say the profession of Pugilist. They have different types of attacks the can do called pressure point attacks. While one is on CD, does NOT prevent you from using the other skills. You can do a rotation of all the pugilist skills. You do not type a skill and then WAIT to see it hit or not hit. Skills are INSTANT the second you hit enter and then, after they hit or miss going on a GCD and then have a skill CD. So like, if you bash someone and it is successful, you can try and throw a kick right after or cast a spell, or berserk them. The combat in VoR is MUCH different then stock Diku/Merc and not based on turns but more on live action attacks.
Overhead Mapping is another core feature. The game includes a built-in overhead map system that helps you track your surroundings in real time. It works best on Zmud and Tintin, where the output is fully supported, but it has also been adjusted to work with Mudlet. Since Mudlet doesn’t support floattop mapping, the output there isn’t identical — but by using the right config option, Mudlet users still get a fully usable map display. This means no matter what client you use, you’ll always have access to a reliable overhead view of the world as you explore and fight. However, Cmud dislikes the ANSI and while the map will work, the ANSI gets... stuck. However, we also offer a map client that you can use, hand in hand, with your favorite mud client! You can download it here! https://github.com/mpvmud/vor-map-client/releases/tag/v1.0.1
Gems are one of the main progression systems. They give you extra mana, and they can carry anywhere from one to four elements. Most gems are single-element, but you can also find dual-element, tri-element, and rare rainbow gems that cover all four. On top of boosting your mana pools, gems also raise your natural spell level, letting you cast higher-level spells than you normally could. The stronger the gem, the more powerful the spells you can access.
On top of that, you’ve got crystals and enchanting for gear. Crystals can be socketed into weapons and armor for specific bonuses — things like extra mana, more HP, crit chance, crit damage, or better defenses. Enchanting uses dust to enhance items permanently. Both stack together, so your gear becomes a big part of how you fine-tune your character.
Spells and skills aren’t handed to you automatically. They’re spread out across the world on teachers, so if you want a certain ability, you have to go out and find the right trainer. That adds another layer where knowledge of the world gives you an edge.
Guilds determine what you actually get to use in combat. Combat spells for Wizards, healing spells for Healers, and the core attack sets for Warriors and Thieves all depend on the guilds you select. Guilds can also block access to certain spells or skills, keeping class-specific abilities controlled. Each guild provides a flat attribute bonus and some give unique perks. For example:
Warrior: +1 STR
Wizard: +1 INT
Healer: +1 WIS
Thief: +1 DEX
Tinker: +1 CON
Ranger: +1 CON, plus 100% tracking
Assassin: +1 DEX, with boosted backstab and circle damage
Tactics: +1 CON
Shaman: +1 WIS
Mystics: +1 INT
You can join up to four guilds total — one major (Warrior, Wizard, Thief, Healer) and up to three minors (Tinker, Ranger, Assassin, Tactics, Shaman, Mystics). Some guilds don’t get along, so what you join first can affect which others are available.
Remorts are another core system. You don’t have to max out before you remort — once you meet the requirements, you can reset to level 1 while keeping permanent gains. You can remort up to nine times, and each remort gives you five permanent stat points plus a selectable bonus. After each remort, your character is reset to level 1, but with every cycle your character grows stronger, so progression never really stops.
Put all of this together — alignments, pulse-based combat, mapping, gems, crystals, enchanting, teachers, guilds, and remorts — and Void of Reality becomes a game about building and optimizing your character. It’s not just about getting kills; it’s about how you combine all these systems to get every edge you can in PK.
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