Note: While MSSP data claims zero players online, that is not actually the case. Due to certain issues in the past, data on online players is partially restricted and only fully unlocked upon completion of character generation.
A friendly, helpful playerbase and an extensive coding of the ruleset from the popular tabletop RPG Shadowrun's 3rd Edition (which has spawned several video games) combine to create an immersive experience in a setting where orks, trolls, elves, and dwarves live amongst the human populace in a world where magic has returned. As a heavy roleplay mud, where building a character is much more than just the sum of its statblock, you will find yourself creating memories as your character interacts with the world and other player characters. Our actions have consequences, for better or for worse. We do lean more heavily on the gritty reality aspect of the setting than the more anime-esque powerful technology and magic side of things (ie, more "black trenchcoat" rather than "pink mohawk").
We actively encourage new players as we always have, which helps to stabilize the inevitable downturns as life gets in the way for players over the years. Our codebase has been in constant, stable use for more than twenty years, with improvements made along the way, both in terms of ease of play and adherence to Shadowrun 3rd Edition's rules.
There are several advantages to this mud for new players. The first and foremost is that the SR3 ruleset allows a character straight out of character generation to be competent in their chosen role straight out of the gate, without any need to be carried to competent level in the slightest. The key differences between a brand new character and a well-established character are that the well-established character has had time to make contacts within the community, to broaden their skill base (not necessarily higher skills than a starting character, but far more of them), and that they've had a chance to find better gear more customized to their role and able to handle a broader scope of scenarios they might encounter. The second advantage right now is that the smaller playerbase makes it much more likely that a new player's character(s) won't be dropped unwittingly into the middle of a feud between existing characters and have a mark on their head just for having interacted with the wrong person (this has happened in the past, but those days are thankfully long gone). Instead, unless the new character is just a huge ass, they'll find the rest of the community helpful and supportive in getting them up and running, both out of character and, more importantly, in character.
mud.seattle2064.net
4000
telnet mud.seattle2064.net 400010
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0.0 / 5.0
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Total votes
2009
Established
cyberpunk
circlemud
Active